GeoNode
Properties
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var onRotate: (detector: RotateGestureDetector, e: MotionEvent, rotationDelta: Quaternion) -> Boolean?
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Functions
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fun lookTowards(lookDirection: Direction, upDirection: Direction, smooth: Boolean, smoothSpeed: Float): Node
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open override fun onFling(e1: MotionEvent?, e2: MotionEvent, velocityX: Float, velocityY: Float): Boolean
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open fun onRotate(detector: RotateGestureDetector, e: MotionEvent, rotationDelta: Quaternion): Boolean
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open override fun onScroll(e1: MotionEvent?, e2: MotionEvent, distanceX: Float, distanceY: Float): Boolean
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fun worldTransform(position: Position, rotation: Rotation, scale: Scale, smooth: Boolean, smoothSpeed: Float): Node
fun worldTransform(position: Position, quaternion: Quaternion, scale: Scale, smooth: Boolean, smoothSpeed: Float): Node